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Civ 5 Day: July 5th US/UK, 6th NZ


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#41 ajar1189

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Posted 05 July 2014 - 07:58 PM

Yeah I would agree with that sentiment 100%, but I am not trying to start a discussion just trying to get clarification on the rules.

 

Usually in games when I find people being overly aggressive I will ally with others to team up against them.


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#42 dx144

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Posted 05 July 2014 - 08:33 PM

I literally just googled it to find out: http://www.gothicwar...1652-teamspeak/

Thanks =)


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#43 CruciasNZ

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Posted 05 July 2014 - 08:43 PM

Question/clarification about rushing:

 

What exactly do you mean by no rushing? Like how many turns before attacking is considered rushing? I would say before like 80 ish turns on quick is a good mark for that ( 1/3 game roughly i would say).

 

Also what about taking unprotected workers/settlers?

 

Also what about attacking units/settlers that are going to settle in a location that you plan to settle in?

Sorry I was busy with Naia all day yesterday. Yes you can play

 

Rushing is sort of a grey area, there's no defined time and as Ebony says some civs are designed for it. Basically if you ruin someone elses fun within the first hour or so, yer getting booted. If you steal the odd worker that's fine, if you repeatedly harass someone early on by taking as many as you can, you'll get booted. The idea is to let people who want to play Military do so, but without stomping on the pleasure of the others who prefer to go for science and such. Without a no rush timer in the game it's hard as hell to police and generally comes down to communal judgement.

 

Settling in a desired area is first come first served, though you could steal the settlers then path them back to the owner's city. Thereby ensuring you get to settle there, but without permanently stealing. Obviously after an hour or so it's fair game.


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#44 CruciasNZ

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Posted 06 July 2014 - 08:12 PM

Well this was a flop due to 4th July festivities and extreme lag. Still thanks for turning up people!

 

We'll do some research on reducing lag and avoid holidays for the next event.


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