Wonder how much cash M$ threw at Square Enix for this. That said it seems to have made it worse for themselves, people are hating on them A LOT for this and it seems very unlikely this will equate to any additional console sales, in fact it probably made it even worse. M$ seems to be focused on making their competitors product experience worse rather than improving their own, like they did with Titanfall by denying Sony fans the game even when it was already being made for them.
After many hours of heavy outcry, flames, petitions, and sacrificed goats, Xbone boss finally admitted to it being a timed exclusive, a lot of people could already see this happening the way they were describing it, they just didnt want to admit it that it would be on PC and PS4 as well. I bet they wanted it to stay that way up until the point the exclusivity ended and they already sold all the XBones they could from it. I could tell Crystal Dynamics and Square Enix wanted to say it was a timed exclusive, but I bet part of the exclusivity deal with M$ meant they weren't allowed to say anything, that's a hunch though.
Still, I'm very upset with M$ about this (that said I hate them a lot already for GFWL for not being put down by now) but I also lost a lot of respect for Square Enix, I liked that publisher a lot, and I am very dissapointed in them after this. And I'm amazed they would shoot themselves in the foot like this, they missed their sales target for Tomb Raider (doesn't change the fact it performed and sold amazingly well imo) so shutting out potentially three-quarters of their player base seemed suicidal for the franchise, especially with all the lost support from die hard fans.
Best thing I read though was a thread wondering if the Xbone would be able to handle the game to run on 60 fps, the first reply was that it'd be a surprise if it sold 60 copies
