New tournament poll.
#21
Posted 08 July 2012 - 02:39 PM
If you do not use perks then it will show how skilled you are with a blade on its own. As if you use perks it only allows you to hide behind advantages that other players might not of yet unlocked.
To be just, our law must be cruel.
To stand upon the bedrock of law is our great duty. To presume to stand above it is our worst heresy.
We determine the guilty. We decide the punishment.
#22
Posted 08 July 2012 - 03:30 PM
I'm gonna say no. Because....
If you do not use perks then it will show how skilled you are with a blade on its own. As if you use perks it only allows you to hide behind advantages that other players might not of yet unlocked.
A good point. I will allow the poll to determine the answer but I thank you for your post.
Awesome ends with me.
#23
Posted 08 July 2012 - 04:44 PM
To be just, our law must be cruel.
To stand upon the bedrock of law is our great duty. To presume to stand above it is our worst heresy.
We determine the guilty. We decide the punishment.
#24
Posted 08 July 2012 - 07:15 PM
In my opinion, the skill of the Swordsman is not limited to his ability to press "X" on his controller; it is the forsight to choose effective loadouts and the skill to use ALL of the tools at his disposal. However, even if you insist on leaving the pistols and grenades out of the equation, I would still recommend you allow perks.
Yes that's why there is the "Y" button. Though terds with Zeal and Death From Above seem to forget they can do more hen slam down and press "X". If you keep perks on yu have to allow pistols becuase if I go up against a death from above guy and all I can do is melee the match is all but over. Same with Zeal, if the zeal and DfA terds get their perks I need my pistol.
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#25
Posted 10 July 2012 - 02:20 PM
I am the crushing weight of the Emperors hammer.
#26
Posted 10 July 2012 - 04:03 PM
formidonis per obscurum
give them nothing, but take from them everything
#27
Posted 11 July 2012 - 01:51 AM
If you are good enough with furious charge you can easily counter anyone with death from above and zeal any day.
I realize this, but then it becomes a who can counter the others loadout more. Rather then who is more skilled...... But clearly looking at the vote I will need to make a bunch of different assault loadouts.
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#28
Posted 11 July 2012 - 02:41 AM
Awesome ends with me.
#29
Posted 11 July 2012 - 03:45 AM
I realize this, but then it becomes a who can counter the others loadout more. Rather then who is more skilled...... But clearly looking at the vote I will need to make a bunch of different assault loadouts.
With respect, isn't the ability to counter what the other guy is doing/using part of your skillset? If that isn't part of the equation, how exactly do you define skill? I am assuming your definintion is more than who can press X and/or Y the fastest, and yet with no pistols, no grenades, AND no perks, that's about all it would come down to... that and who lags out more.
Please understand I'm not trying to be inflammatory, I'm just trying to understand where you personally set the bar for measuring skill. As for myself, I think the ability to prepare for the likely loadouts of your opposition (via your own loadout selection) is part of the skillset, which is why I voted in favor of perks.
#30
Posted 11 July 2012 - 03:53 AM
I determine skill on how the player actually plays. Can he move to conserve his fuel, know when to shoot, know when to press forward or pull th enemy in. That to me shows skill. Personally I feel that the perks have hadicapped some players as they come to rely on perks that stop them from really learning the class.
Like I said, I will still be prepared to counter and re-counter due to the way the vote is going. I will have Air Cooled and true grit ready for you DfA duelers.
Worried you are becoming a super DB tool? CLICK ME! Repent I say! Repent!
#31
Posted 11 July 2012 - 04:08 AM
Good post, but I fail to see how having a 8 different assault loadouts to keep countering the other player shows skill. It shows that your prepared yes, but I do not see how it shows skill.
I determine skill on how the player actually plays. Can he move to conserve his fuel, know when to shoot, know when to press forward or pull th enemy in. That to me shows skill. Personally I feel that the perks have hadicapped some players as they come to rely on perks that stop them from really learning the class.
Like I said, I will still be prepared to counter and re-counter due to the way the vote is going. I will have Air Cooled and true grit ready for you DfA duelers.
What you say makes sense, even if I don't agree 100%. I do believe that preparation takes skill, though maybe it isn't the type of skill that this sort of event is supposed to measure. I would be more inclined to play without perks if I knew that pistols and grenades would still be allowed, because I do believe that using them effectively IS part of a Swordsman's skillset.
#32
Posted 11 July 2012 - 05:03 AM
Just look at the video from his duel against the Templars champion for that match. Second kill he got was while both players were in the middle of the air and nailed him with the plasma pistol. Our whole team was like "oooooooo." Sickest kill I have seen in duel. Video is in our section, thread is the Templars match.
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#33
Posted 11 July 2012 - 09:38 AM
I am the crushing weight of the Emperors hammer.
#34
Posted 11 July 2012 - 11:30 AM
Worried you are becoming a super DB tool? CLICK ME! Repent I say! Repent!
#35
Posted 11 July 2012 - 12:08 PM
I am the crushing weight of the Emperors hammer.
#36
Posted 12 July 2012 - 04:37 AM
Worried you are becoming a super DB tool? CLICK ME! Repent I say! Repent!
#37
Posted 12 July 2012 - 04:58 AM
Awesome ends with me.
#38
Posted 12 July 2012 - 05:12 AM
For the Lion! For the 10th Company!
#39
Posted 12 July 2012 - 06:14 AM
There is no substitute for zeal.
Chaplain Romulous, 5th Company. "The Lion's Maw"
#40
Posted 12 July 2012 - 07:46 PM