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New tournament poll.


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Poll: Should perks be used in this tournament? (1 member(s) have cast votes)

Should perks be used in this tournament?

  1. YES (21 votes [58.33%])

    Percentage of vote: 58.33%

  2. NO (15 votes [41.67%])

    Percentage of vote: 41.67%

Vote

#21 Fallen Angels95

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Posted 08 July 2012 - 02:39 PM

I'm gonna say no. Because....

If you do not use perks then it will show how skilled you are with a blade on its own. As if you use perks it only allows you to hide behind advantages that other players might not of yet unlocked.

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#22 Cypher 1013

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Posted 08 July 2012 - 03:30 PM

I'm gonna say no. Because....

If you do not use perks then it will show how skilled you are with a blade on its own. As if you use perks it only allows you to hide behind advantages that other players might not of yet unlocked.


A good point. I will allow the poll to determine the answer but I thank you for your post.

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#23 Fallen Angels95

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Posted 08 July 2012 - 04:44 PM

Your welcome brother

To be just, our law must be cruel.

To stand upon the bedrock of law is our great duty. To presume to stand above it is our worst heresy.

We determine the guilty. We decide the punishment.


#24 Gerhart

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Posted 08 July 2012 - 07:15 PM

In my opinion, the skill of the Swordsman is not limited to his ability to press "X" on his controller; it is the forsight to choose effective loadouts and the skill to use ALL of the tools at his disposal. However, even if you insist on leaving the pistols and grenades out of the equation, I would still recommend you allow perks.



Yes that's why there is the "Y" button. Though terds with Zeal and Death From Above seem to forget they can do more hen slam down and press "X". If you keep perks on yu have to allow pistols becuase if I go up against a death from above guy and all I can do is melee the match is all but over. Same with Zeal, if the zeal and DfA terds get their perks I need my pistol.

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#25 Purestrain

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Posted 10 July 2012 - 02:20 PM

If you are good enough with furious charge you can easily counter anyone with death from above and zeal any day.

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#26 ogreninja

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Posted 10 July 2012 - 04:03 PM

ill give it a go i think for this no perks would be good as the tournament is there to test your skill with a blade not your skill as an assault and the ability to pick perks to your advantage. personally im normally against the no perk rule but for this i think itd be better without them
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#27 Gerhart

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Posted 11 July 2012 - 01:51 AM

If you are good enough with furious charge you can easily counter anyone with death from above and zeal any day.


I realize this, but then it becomes a who can counter the others loadout more. Rather then who is more skilled...... But clearly looking at the vote I will need to make a bunch of different assault loadouts.


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#28 Cypher 1013

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Posted 11 July 2012 - 02:41 AM

All good points. The votes will decide the out come.
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#29 Batman2213

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Posted 11 July 2012 - 03:45 AM

I realize this, but then it becomes a who can counter the others loadout more. Rather then who is more skilled...... But clearly looking at the vote I will need to make a bunch of different assault loadouts.


With respect, isn't the ability to counter what the other guy is doing/using part of your skillset? If that isn't part of the equation, how exactly do you define skill? I am assuming your definintion is more than who can press X and/or Y the fastest, and yet with no pistols, no grenades, AND no perks, that's about all it would come down to... that and who lags out more.

Please understand I'm not trying to be inflammatory, I'm just trying to understand where you personally set the bar for measuring skill. As for myself, I think the ability to prepare for the likely loadouts of your opposition (via your own loadout selection) is part of the skillset, which is why I voted in favor of perks.
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#30 Gerhart

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Posted 11 July 2012 - 03:53 AM

Good post, but I fail to see how having a 8 different assault loadouts to keep countering the other player shows skill. It shows that your prepared yes, but I do not see how it shows skill.

I determine skill on how the player actually plays. Can he move to conserve his fuel, know when to shoot, know when to press forward or pull th enemy in. That to me shows skill. Personally I feel that the perks have hadicapped some players as they come to rely on perks that stop them from really learning the class.

Like I said, I will still be prepared to counter and re-counter due to the way the vote is going. I will have Air Cooled and true grit ready for you DfA duelers.

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#31 Batman2213

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Posted 11 July 2012 - 04:08 AM

Good post, but I fail to see how having a 8 different assault loadouts to keep countering the other player shows skill. It shows that your prepared yes, but I do not see how it shows skill.

I determine skill on how the player actually plays. Can he move to conserve his fuel, know when to shoot, know when to press forward or pull th enemy in. That to me shows skill. Personally I feel that the perks have hadicapped some players as they come to rely on perks that stop them from really learning the class.

Like I said, I will still be prepared to counter and re-counter due to the way the vote is going. I will have Air Cooled and true grit ready for you DfA duelers.


What you say makes sense, even if I don't agree 100%. I do believe that preparation takes skill, though maybe it isn't the type of skill that this sort of event is supposed to measure. I would be more inclined to play without perks if I knew that pistols and grenades would still be allowed, because I do believe that using them effectively IS part of a Swordsman's skillset.
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#32 Gerhart

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Posted 11 July 2012 - 05:03 AM

I completely agree that nades and pistols should be in. In melee at least 1/4th of the kills will be lagged and screw someone. Shooting effectively while in the air is crucial. The best at it hands down is Random.

Just look at the video from his duel against the Templars champion for that match. Second kill he got was while both players were in the middle of the air and nailed him with the plasma pistol. Our whole team was like "oooooooo." Sickest kill I have seen in duel. Video is in our section, thread is the Templars match.

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#33 Purestrain

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Posted 11 July 2012 - 09:38 AM

If you allow pistols the fights will boil down to who's a better pistol shot. It will be constant jump away/pistol. If an assault wants he can constantly avoid melee range and pistol if it's 1v1 (my opinion.) at that point we might as well have a tac tourney....
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#34 Gerhart

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Posted 11 July 2012 - 11:30 AM

I has witnessed around 10+ champion duels between assaults. Even with the best pistol shooter in the game, Random, they never go that way. The pistol is used to soften or kill running target. I doubt any of us have the ammo reserves to keep firing away, even Random runs out of shots.

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#35 Purestrain

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Posted 11 July 2012 - 12:08 PM

If you can kill 2 people with one magazine you will end up winning in the long run. Just my opinion, my word doesn't carry much weight but that's why I don't accept assault duels 1v1 anymore with pistool cause I'm not a good shot. I don't consider myself a good assault for that matter so just disregard what I say lol.
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#36 Gerhart

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Posted 12 July 2012 - 04:37 AM

Hhahahahahaha, fair enough! Though to me everyones, no matter how new, voice carries weight until they give me reason to not. Its all practice, some people are more talented but mostly it just boils down to playing......A LOT.

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#37 Cypher 1013

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Posted 12 July 2012 - 04:58 AM

This will be a swordsmen duel. The pistol tournament has passed. The swordsmen tournament will be swords only. This thread is to discussed perks or not.
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#38 HeraldOfSilence

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Posted 12 July 2012 - 05:12 AM

It really comes down to how you use perks. Do you use them to just spam kills? Or do you use them as a strategy? Personally I like to scout out the terrain and see what would be best. But in a 1v1? Sure, why not?

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#39 Master Romulous

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Posted 12 July 2012 - 06:14 AM

Is there a timeframe of this duel Legion Chaplain?



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#40 Kokokacho

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Posted 12 July 2012 - 07:46 PM

Bah, you guys and your swords. I'll keep my axe :P
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