Base Rules
2 Weeks Per Round (Before Auto-Elimination)
Double Elimination
Teams of 5 (minimum)
Whole Chapter Rosters Eligible For All Games
DLC Maps Only
30 Minute Timer
2 Round System
Friendly Fire on/off
- CTF (5 Capture)
- Annihilation (50 Kills)
- Capture and Control (10)
Match Organization
We will be using the Challonge! system again for tracking matchups, so I will post a thread regarding the rotations once chapters register as interested.
This tournament is very different from the previous one. You can only use the DLC Maps and Game-Modes specified above. There are two rounds this time, so each team picks one which they will host. In the post arranging the match time, both teams must declare their Loadout Rule choice, Map choice, and Game-Mode choice.
Any matches run that break the above order of battle will not count. The purpose of the rules this time are to create a DLC tournament that's a bit different in order to put every team to the test fairly. By forcing teams to declare Map, Mode and Rules in advance of the game, they can train for those and put their absolute best into the round.
Threads should be published within this Forum Sub-Section. Only Leaders, XOs and Officers can open new threads, but all members can reply. Please do not reply in threads for games you are not a part of, though you can post and congratulate the winners after the game is done.
Friendly Fire rules picked and declared just like ruleset choices.
Note: You MUST declare maps, rules and mode at least 3 days before the game. If you do not, you will forfeit that round.
Game Loadout Rules
Select a Loadout Ruleset from the below list. Variations are not allowed and Ruleset to be used must be declared in match reporting.
Game Ruleset A: Vanilla
Anything goes
Game Ruleset B: No Perks
Any Classes
Any Weapons
No Perks
Game Ruleset C: Budget Cuts
Any Classes
No PC
No Thunder Hammer
No VL
No Melta
Game Ruleset D: Bolter and Chain
Any Classes
Bolter Based Ranged Weapons Only (No Plasma Pistol)
Chainsword Assault Weapon Only
No Favour of Armoury
No Master-Crafted Wargear
Game Ruleset E: Plasma Is Fun
Any Classes
Plasma Cannon & Plasma Pistol Only
Plasma Gun & Plasma Pistol Only
Plasma Pistol & Chainsword Only
Game Ruleset F: Lobster Knife Fight
Tactical Only
Knifes Only
No Perks
Game Ruleset G: Bar Fight
Any Classes
Pistols Only (Either)
No Perks
No Aerial Ground-Pounding, or Y-Button Attacks
Game Ruleset H: Tactical Deployment
Any Classes
No Class & Loadout Swapping
Game Ruleset I: WMDs
Any Classes
Plasma Cannon Only
Thunder Hammer Only
VL Only
UPDATE - 03/12/2012
- All games are by standard the maximum limiting number of possible players while maintaining even teams
- Teams can elect to restrict players on their chosen game in any given round (3 day rule)
- Teams must state in advance if they are aware they cannot field the expected number (3 day rule)
- Should a team unexpectedly be unable to field agreed numbers, the other team has the right to request a raincheck if time remains in the cycle.
- Unavoidable or unforeseeable circumstances should not harm a team and a reduced game should be played - The team receiving the apologies decides what is acceptable to them
- Should a team reject the reasons provided for decreased play, they can refuse the game/s and the outcome is decided by tournament organizers following brief consultation - if you pick this route both teams knowingly forfeit the right to complain if you are decided against. Breach of this clause leads to instant disqualification (level appeals do not count as complaints, this refers specifically to drama)
- Once a game starts combatants are fixed
- Should someone "drop in" without invitation combat must cease
- Combatants may swap in/out between games in each round