Defiance: The shit you should probablly know.
#21
Posted 01 May 2013 - 07:37 PM
The Ego rating of a weapon affects the strength of the bonus you gain when you rank a weapon.
Specific to the BMG, you gain Weapon EXP for healing IF you restored shields or health.
Melee attacks do not give Weapon EXP.
Nano Effect Symbols
Toxicity (looks like green spit)
EFFECT: Increases damage done to the affected target by 20%
Electrical
EFFECT: Stuns target and enemies near target, also shorts out HUD.
Incendiary
EFFECT: Burns the enemy, dealing damage over time. Also, causes NPC's to panic.
Biological (the blue hazmat symbol)
EFFECT: Slows enemies movement and decreases their damage dealt.
Radiation
EFFECT: Makes target vulnerable and increases the damage they take.
Syphon (purple swirly, often called dark matter)
EFFECT: When the effect is triggered, it will heal the players HP, or shield should the player have max HP. When the effect occurs you will hear a sound and a few seconds later around ~450 damage will be applied to the target and you will be healed.
Synergy List!
Synergy: Assassin
[1]: +2% Crit Mult
[2]: +4% Crit Mult
[3]: +5% DMG on next shot after critical kill (Expires after 10 sec)
[4]: +10% DMG on next shot after critical kill (Expires after 10 sec)
Synergy: Brutal
[1] +5% Melee DMG
[2] +10% Melee DMG
[3] +5% Reload on Melee Kill
[4] +10% Reload on Melee Kill
Synergy: Cannoneer
[1] +3% Fire Rate
[2] +6% Fire Rate
[3] +10% nano-effect chance for 2 sec after full reload
[4] +20% nano-effect chance for 2 sec after full reload
Synergy: EGO Precision
VBI Mod Cache / Shondu's Consulate (fast travel)
[1] +10% Accuracy
[2] +20% Accuracy
[3] +3% active EGO ability duration on critical kill
[4] +6% active EGO ability duration on critical kill
Synergy: Hard-Boiled
[2] +2% refresh self-revive on a kill
Synergy: Machinist
[2] Take 5% less damage while reloading
Synergy: Nano-Executioner
[2] +5% nano-effect chance on a kill
Synergy: Nano-Mastery
[2] +5% nano-effect chance on a critical hit
Synergy: Outlaw
[2] +5% damage from last shot in clip
Synergy: Prepared
Top-Notch Toolworks Mod Cache / Top-Notch Toolworks (fast travel)
[1] 1% ammo regen/10 sec
[2] 2% ammo regen/10 sec
[3] +5% DMG on next shot after melee kill (expires after 10 sec)
[4] +10% DMG on next shot after melee kill (expires after 10 sec)
Synergy: Quartermaster
[1] +5% Reload
[2] +10% Reload
[3] +50% Reload on self-revive
[4] +100% Reload on self-revive
Synergy: Rolling Thunder
[1] +5% Mag
[2] +10% Mag
[3] +10% Hip Accuracy
[4] +20% Hip Accuracy
Synergy: Run-n-Gun
[1] +5% Movement Accuracy
[2] +10% Movement Accuracy
[3] +10% Accuracy and -10% Recoil at low health
[4] +20% Accuracy and -20% Recoil at low health
Synergy: Sawbones
[2] Fully reload weapons after reviving another player
Synergy: Scavenger
Soleptor Enterprises Mod Cache / The Crater (fast travel)
[1] +1% item drop chance
[2] +2% item drop chance
[3] +10% nano-effect chance against out-of-combat targets
[4] +20% nano-effect chance against out-of-combat targets
Synergy: Survivalist
[2] +2% damage to targets with full health and shields
Synergy: Veteran
[2] +10% rate-of-fire after a full reload
Synergy: Wrecker
[2] +10% DMG to vehicles
#23
Posted 14 May 2013 - 07:18 AM
for those of you who don't check the defiance community blog, here's how weapon synergy's work
http://community.def...weapon-synergy/