Say I beat Deathwatch this weekend in Seize ground by 1500 points in a 2500 point game. so i win by roughly 75%. Its granted in a sieze ground chapter match that the enemy team is going to get some points when its 2 organized teams against each other and your opponent is decent.
Then say I beat Deathwatch again in annihilation but this time lets say only by 10 kills so thats less than 10% to add to your total. Holding a shutout on Annihilation or keeping your opponent to less than 50% is almost impossible against anyone unless there absolute garbage. People are always going to die on both sides on Annihilation and each of those kills counts.
So now i have like a what? 85% lead in those 2 game modes after 2 victories and one that was pretty one sided.
Now if we go into CTF where you can run the clock out instead of scoring flags to keep a lead and not finish the game score wise you can get a 100% lead from....1.....flag..... so basicly if you only manage to cap 1 flag in CTF you can beat someone that beat you in 2 different games with atleast one of them not even being that close.
This is a broke system that heavily favors CTF main teams. Next time we do a tournament can we please just do traditional chapter match best 2 out of 3 instead of these tournaments instead of Tournaments that have point value systems that are bias towards certain game types.
I could understand if each flag was worth 20% in a 5 cap game or somethen like that but in a game type where shut outs can be pitched on a normal basis due to its nature and the fact you rando spawn (sometimes next to the enemy flag) I find this current system to be a bit broken.
Just sayen
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